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 Chippenham Indoor League 2017-18 Fixtures, Results & Tables

 

Wiltshire cricket have started doing a weekly round up of all indoor league action across the county. Please click here to have a read.

 

 

 

START TIME4:00 PM5:05 PM6:10 PM
22-Oct-17 Biddestone B Biddestone A Trowbridge
DIV. 1 Sherston Magna Chippenham Winsley
Umpiring Team Chippenham Trowbridge Biddestone A
29-Oct-17 Spye Park Westbury Marshfield A
DIV. 2 Christian Malford Sutton Benger Marshfield B
Umpiring Team Sutton Benger Marshfield B Westbury
05-Nov-17 Trowbridge Winsley Biddestone B
DIV. 1 Chippenham Sherston Magna Biddestone A
Umpiring Team Winsley Biddestone B Sherston Magna
12-Nov-17 Spye Park Marshfield A Marshfield B
DIV. 2 Sutton Benger Westbury Christian Malford
Umpiring Team Marshfield A Spye Park Westbury
19-Nov-17 Biddestone A Trowbridge Biddestone B
DIV. 1 Winsley Sherston Magna Chippenham
Umpiring Team Trowbridge Biddestone A Sherston Magna
26-Nov-17 Spye Park Christian Malford Marshfield B
DIV. 2 Marshfield A Sutton Benger Westbury
Umpiring Team Sutton Benger Marshfield B Christian Malford
03-Dec-17 Chippenham Biddestone B Trowbridge
DIV. 1 Sherston Magna Winsley Biddestone A
Umpiring Team Biddestone B Chippenham Winsley
10-Dec-17 Marshfield B Sutton Benger Westbury
DIV. 2 Spye Park Marshfield A Christian Malford
Umpiring Team Sutton Benger Spye Park Marshfield A
17-Dec-17 Biddestone B Sherston Magna Winsley
DIV. 1 Trowbridge Biddestone A Chippenham
Umpiring Team Sherston Magna Trowbridge Biddestone A
CHRISTMAS BREAK   
07-Jan-18 Marshfield B Marshfield A Spye Park
DIV. 2 Sutton Benger Christian Malford Westbury
Umpiring Team Christian Malford Spye Park Marshfield A
14-Jan-18 Biddestone B Biddestone A Trowbridge
DIV. 1 Sherston Magna Chippenham Winsley
Umpiring Team Chippenham Trowbridge Biddestone A
21-Jan-18 Spye Park Westbury Marshfield A
DIV. 2 Christian Malford Sutton Benger Marshfield B
Umpiring Team Westbury Marshfield B Sutton Benger
28-Jan-18 Trowbridge Winsley Biddestone B
DIV. 1 Chippenham Sherston Magna Biddestone A
Umpiring Team Winsley Biddestone B Sherston Magna
04-Feb-18 Spye Park Christian Malford Marshfield B
DIV. 2 Marshfield A Sutton Benger Westbury
Umpiring Team Sutton Benger Marshfield B Christian Malford
11-Feb-18 Chippenham Biddestone B Trowbridge
DIV. 1 Sherston Magna Winsley Biddestone A
Umpiring Team Biddestone B Chippenham Winsley
18-Feb-18 Spye Park Marshfield A Marshfield B
DIV. 2 Sutton Benger Westbury Christian Malford
Umpiring Team Marshfield A Spye Park Westbury
25-Feb-18 Biddestone A Trowbridge Biddestone B
DIV. 1 Winsley Sherston Magna Chippenham
Umpiring Team Trowbridge Biddestone A Sherston Magna
04-Mar-18 Marshfield B Westbury Sutton Benger
DIV. 2 Spye Park Christian Malford Marshfield A
Umpiring Team Christian Malford Marshfield B Westbury
11-Mar-18 Biddestone B Winsley Sherston Magna
DIV. 1 Trowbridge Chippenham Biddestone A
Umpiring Team Chippenham Biddestone B Winsley

Teams requiring to supply umpires are listed in red.

 

START TIME4:00 PM5:05 PM6:10 PM
15-Oct-17 Sutton Benger   80-4 (60) Marshfield A   91 ao (58) Westbury  104-2 (60)
DIV. 2 Marshfield B   62-5 (60) Christian Malford   92-3 (59) Spye Park   105-1 (45)

  

DIVISION 1PlWonTiedCan.Pens.RunsBalls

Run

Rate

Pts
Biddestone A
               
Biddestone B
               
Chippenham
               
Sherston Magna
               
Trowbridge
               
Winsley
               
DIVISION 2PlWonTiedCan.Pens.RunsBalls

Run

Rate

Pts
Spye Park  1 1 0 0 0 105 45 2.333 2
Christian Malford 1 1 0 0 0 92 59 1.559 2
Sutton Benger 1 1 0 0 0 80 60 1.333 2
Westbury 1 0 0 0 0 104 60 1.733 0
Marshfield A 1 0 0 0 0 91 58 1.569 0
Marshfield B 1 0 0 0 0 62 60 1.033 0

CHIPPENHAM INDOOR CRICKET LEAGUE: Regulations 2017-2018

1. The Laws of Cricket apply, except as modified below.
2. A team may comprise a minimum of four and a maximum of six players. There must be at least one responsible adult player.
3. An innings comprises a maximum of ten overs.
4. No bowler may bowl more than three overs.
5. When the fifth wicket falls, the remaining batsman stays in and faces every ball. The last batsman out stays with him/her.
6. When a batsman’s score reaches 25 runs, he/she must retire and may only return when there are no more batsmen to come in. The retired
batsmen return in the order in which they retired, not the original batting order.
7. When a batsman’s score reaches 50 and there is another batsman waiting to return, he/she retires again.
8. Wides: The Laws of Cricket are applied to balls passing outside the line of the off stump. A ball passing outside the leg stump and passing behind
the batsman will also be a Wide.
9. No balls: The Laws of Cricket apply to no balls, except if the ball pitches short of the line marking the halfway point of the pitch, it will be a No
Ball. A ball passing on the full above waist-height of the batsman standing erect at the crease will be a No Ball, irrespective of the pace of the
ball.
10. As in the Laws of Cricket, Wides and No Balls do not count towards the six balls in the over. One run will be added to the batting team’s score,
plus any runs accruing from hitting the wall or running.
11. Walls and ceiling: Six runs are scored if the batsman hits the ball onto the wall behind the bowler without its hitting another wall, the floor or
the ceiling on the way. Four runs are scored if the batsman hits the ball onto the wall behind the bowler after hitting another wall, the floor or
the ceiling on the way. One run is scored if the ball hits a side wall or the ceiling or the wall behind the wicketkeeper.
12. Two runs are scored each time the batsmen complete a “run”.
13. If a fielder picks up the ball and throws it at the stumps and it hits a further wall, an additional run is scored for the hitting of the wall on the
overthrow. All walls are the same for this purpose.
14. If the ball hits any suspended net, one run will be scored and the ball becomes immediately dead and no further runs may be scored. No
member of the fielding team may throw the ball deliberately into a net in an attempt to make the ball dead [an offence with penalties set out in
Law 42].
15. The basketball hoop at the bowler’s end counts as part of the ceiling. The transverse wire at the bowler’s end does not affect the score; if the
ball hits the wire on the full and then hits the wall behind the bowler then six runs are scored, if the ball hits the wire and then the roof or
basketball hoop or board one run is scored. Batsmen can be caught out off the wire if the ball does not then touch the wall behind the bowler.
16. A batsman can be out if a fielder catches a ball after it comes off a side wall or the ceiling or the wall behind the keeper, if it has never hit the
ground. In this event, there is no run scored for hitting the wall or ceiling. The batsman cannot be caught off the wall at the bowler’s end if it has
been hit directly onto that wall.
17. Two league points shall be awarded to the winning team. If scores finish level, the game is a tie. It is not decided on number of wickets lost.
18. All teams should provide a competent scorer. The duties of the scorer are (a) to keep an accurate record of the score, including completing the
scorecard in full, (b) to be responsible for keeping secure the team’s valuables during matches.
19. Each team shall provide two competent umpires, to act as neutral umpires for matches as the League Organising Committee shall decide. Failure
to provide these umpires shall incur a penalty of one league point.
20. The match fee per team will be decided by the League Organising Committee. Teams forfeiting a fixture will still be liable to pay the match fee
but their opponents will be exempt.
21. The decisions of the League Organising Committee shall be final.
22. All changing of clothing is to take place in the Boys’ Changing Room and in no other place in the Sports Hall.
23. No kit is to be left at any time other than on the balcony or in the Boys’ Changing Room. Any kit on the balcony must be placed so as not to
obstruct the exit.

Examples

1. The batsman pushes it into a side wall and runs a single. Three runs.
2. The batsman pushes it into a side wall, runs a single and the fielder shies at the stumps, missing and hitting the opposite wall. Four runs.
3. The batsman pushes it and does not hit a wall but runs a single. Two runs.
4. The batsman pushes it into a side wall, runs a single, the fielder throws and there is another wall hit, the batsman run a second single and a further
wall is hit by a second overthrow. Seven runs.
5. The bowler bowls a wide. The keeper fails to stop it and it hits the back wall. The batsmen run. Four wides.
6. The bowler bowls a no ball and the batsman hits it back for a six. One no ball plus six to the batsman, seven in total.
7. The batsman hits it in the air down the pitch. It glances the side wall before hitting the back wall and is then caught by a fielder. OUT. No runs.              

Teams requiring to supply umpires are listed in red.


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